less than 1 minute read

TL;DR: PlumaFill boots in the iOS simulator, Git is clean, and I’ve got a baseline I can trust.

Project page: /projects/plumafill/

Context

Milestone 0 is intentionally boring: prove the toolchain works, the app runs, and the repo is in a sane state before I start “real work.” This saves future-me from debugging ghosts that were actually just setup problems.

What changed

  • Installed Xcode via Apple Developer download (reliable setup)
  • Confirmed iOS simulator runs and the app launches successfully
  • Normalized project folder structure (so Git and Xcode agree on reality)
  • Locked a known-good baseline commit

What I learned

  • Tooling problems are still problems — they just wear nicer clothes
  • A clean repo root matters more than you think (until it doesn’t match and everything hurts)
  • Shipping starts with “it runs” — not “it’s clever”

Next

  • Create the GitHub repo (plumafill-ios)
  • Push main
  • Start Milestone 1: navigation + an empty puzzle screen (the “shape” of the app)

Updated: